Class : NetworkCommunication
NetworkCommunication :
prototype: NetworkCommunication (int port )
description:constructor for
input parameters:
port = port to be opened by the server
~NetworkCommunication :
prototype: ~NetworkCommunication ()
description:destructor
EnableClientCommunication :
prototype: bool EnableClientCommunication (char* clientName )
description:try to enable communication with a client
input parameters:
client name = fully qualified client name
return value: true if communications are allowed
EnableServerCommunication :
prototype: bool EnableServerCommunication (char* serverName )
description:try to enable communication with server
input parameters:
server name = fully qualified client name
return value: true if communications are allowed
CloseCommunication :
prototype: bool CloseCommunication ()
description:close communication
input parameters:
return value: true if communications have been closed
WaitJob :
prototype: int WaitJob ()
description:wait for a new job
input parameters:
return value: id of the newly available job (-1 if an error occurs)
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